![]() ![]() ![]() ![]() 'cf "actor.SetGhost" 0' while you have Colter and not his shell as a ref.Fallout Shelter Game Show Gauntlet Questionsįallout Shelter has 11 unique Weekly Quest Game Show Gauntlet Questions and I've collected the correct answers below. Which is why i did not mention it at first.Įdit: since we are talking about this now I should mention that to do it correctly you will need to use the script function instead of the console function so: But the point here was to see why the actual scripted part is not working. It just jumps to the crowd booing and complaining to Gadge, and him say "settle down, we talked about this." I have done this every time since I discovered it works a few years ago. This has a most least impact on scripting. Since you are already using a console, it is better to make yourself immune to damage instead. Originally posted by Zoekoff:well no because if you just go in and use setghost 0 you can just kill him, which is what I do because I do not have the patience to deal with the whole squirt gun thing.Īre you sure that it does not mess up the scripting? Papyrus and state changes are not a good combination and has to be handled with care. First time I got the "Super Big Coke bottle bug" in the Arena, where I had to go in and use console command "disable" on a lot of red walls that just appeared in the arena. I have never encountered this bug before, but then I haven't played Nukaworld more than three times including this one. I figured out that about 1 in 10 times I had enough time to get one (1) shot in if I clicked VATS at the EXACT right time after the short circuit animation started, so I had time to hit him ONCE with my gauss rifle. It might be because I have the unofficial FO4 patch installed (mod) that fixes a lot of bugs (and him being damageable by crits seems like a bug).ģ. My closest save before going thru the door to fight him was before the gas room, so. Okay, I managed to defeat him by cheer stubbornness. Obviously it should also make a difference to the difficulty of the fight when the game is working properly, giving you more time to attack Colter before his armour electrification resets. ![]() I meant specifically in regard to the problem of Colter's armour resetting instantly when shorted out with the Thirst Zapper (which isn't normal behaviour). Originally posted by Gamcull:I remember that Coulter does make a remark about being smart for removing it, so I think it must make a difference. ![]()
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